Class: Monk (Way of Shadow) |
Level: 5 |
Race: Hill Dwarf |
Background: Folk Hero |
Alignment: Neutral Good |
Experience: None |
Strength |
+2 |
14 |
Dexterity |
+4 |
18 |
Constitution |
+2 |
14 |
Intelligence |
+1 |
12 |
Wisdom |
+3 |
16 |
Charisma |
+2 |
14 |
None | Inspiration |
+3 | Proficiency Bonus |
Prof. | Mod | Ability |
X | +5 | Strength |
X | +7 | Dexterity |
O | +2 | Constitution |
O | +1 | Intelligence |
O | +3 | Wisdom |
O | +2 | Charisma |
Prof. | Mod | Ability |
X | +7 | Acrobatics (Dex) |
X | +6 | Animal Handling (Wis) |
O | +1 | Arcana (Int) |
O | +2 | Athletics (Str) |
O | +2 | Deception (Cha) |
O | +1 | History (Int) |
X | +6 | Insight (Wis) |
O | +2 | Intimidation (Cha) |
O | +1 | Investigation (Int) |
O | +3 | Medicine (Wis) |
O | +1 | Nature (Int) |
O | +3 | Perception (Wis) |
O | +2 | Performance (Cha) |
O | +2 | Persuasion (Cha) |
O | +1 | Religion (Int) |
O | +4 | Sleight of Hand (Dex) |
O | +4 | Stealth (Dex) |
X | +6 | Survival (Wis) |
Passive Wisdom (Perception) | 13 |
AC | Initiative | Speed |
16 | 4 | 35 |
Total HP | Temp HP | ||
40 | 6 | ||
Hit Dice | |||
1d8/lvl | 5/5 | ||
Status Notes | |||
Weapon | Attack Bonus | Damage |
Handaxe | +7 | 1d6 slashing (+4) |
Shortbow (not proficient) | +4 | 1d6 piercing (+4) |
Unarmed Strike | +7 | None (+4) |
100 | CP: | 0 |
10 | SP: | 0 |
2 | EP: | 0 |
1 | GP: | 0 |
1/10 | PP: | 0 |
Equipment |
Dwarf: Monk: You start with the following Equipment, in addition to the Equipment granted by your background: • (a) a Shortsword or (b) any simple weapon • (a) a Dungeoneer's Pack or (b) an Explorer's Pack • 10 darts Folk Hero: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp |
Personality Notes |
Confident, flippant at times. Likes a good game of chance or an arm wrestle. Kind of a big deal. |
Proficiencies |
Languages: Common, Dwarvish 2 types of artisan's tools, land vehicles Darkvision (60 ft) Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Dwarven Resilience: You have advantage on Saving Throws against poison, and you have Resistance against poison damage. Dwarven Combat Training: You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer. |
53 | 4 ft 7 in | 150 |
Age | Height | Weight |
Violet | Sandy tan | Light brown |
Eyes | Skin | Hair |
Carrying Weight: 210 lbs
Backstory |
Defining Event: I saved people during a natural disaster. Traits: I’m confident in my own abilities and do what I can to instill confidence in others. I get bored easily. When am I going to get on with my destiny? Ideal: Freedom. Tyrants must not be allowed to oppress the people. Bond: I protect those who cannot protect themselves. Flaw: I have a weakness for the vices of the city, especially hard drink. |
Allies |
Additional Notes |
Treasure |
Jade and wood and pearl dragon chess set 2 potions that look like healing but are poison - overdose? |
Monk | 5 | 1 | 12 | 4 |
Spellcasting Class | Level | Spellcasting Ability | Spell Save DC | Spell Attack Bonus |
Can prepare 6 Monk spells a day
Fester and Burn - one shot
Arrived in town, quest to recover, investigate the refuse pit
Battle some undead, worms
Into the catacombs, Indiana jones ball of bones and ichor
Crackle the floating skull, dragon chess, I stomp him,
Leads us through maze
Room with cyst, tentacles holding our adventurers, dark mage lady and undead ogres
We win! We party at the tavern! Crackle too!
Dwarf
Monk
Way of Shadow
Dwarf:
Con+2
Darkvision
Dwarven Resilience
Tools: brewer's supplies
Stonecunning
Languages: Common, Dwarvish
Hill Dwarf: +1 wis, hp+1, hp+1 at each level
Folk Hero: prof Animal Handling, Survival, artisan's tools, land vehicles
rustic hospitality feat
Monk: prof acrobatics, insight
way of shadow
Initial roles:
14, 17, 15, 13, 12, 12
str 14
dex 17
wis 15+1
cha 13
int 12
con 12+2
hp start: 10+1 +8+1+7+1+6+1+4+1
lvl 4 ability score - 1 pt to dex, 1 pt to cha