Class: Artificer/Wizard (Illusion) |
Level: 1/5 |
Race: Rock Gnome |
Background: Guild Artisan - Inventor/Tinker |
Alignment: Lawful Neutral |
Experience: None |
Strength |
0 |
10 |
Dexterity |
+1 |
13 |
Constitution |
+3 |
16 |
Intelligence |
+5 |
20 |
Wisdom |
+2 |
14 |
Charisma |
+1 |
13 |
1 | Inspiration |
+3 | Proficiency Bonus |
Prof. | Mod | Ability |
O | 0 | Strength |
O | +1 | Dexterity |
O | +3 | Constitution |
X | +8 | Intelligence |
X | +5 | Wisdom |
O | +1 | Charisma |
Prof. | Mod | Ability |
O | +1 | Acrobatics (Dex) |
O | +2 | Animal Handling (Wis) |
O | +5 | Arcana (Int) |
O | 0 | Athletics (Str) |
O | +1 | Deception (Cha) |
X | +8 | History (Int) |
X | +5 | Insight (Wis) |
O | +1 | Intimidation (Cha) |
X | +8 | Investigation (Int) |
O | +2 | Medicine (Wis) |
O | +5 | Nature (Int) |
O | +2 | Perception (Wis) |
O | +1 | Performance (Cha) |
X | +4 | Persuasion (Cha) |
O | +5 | Religion (Int) |
O | +1 | Sleight of Hand (Dex) |
O | +1 | Stealth (Dex) |
O | +2 | Survival (Wis) |
Passive Wisdom (Perception) | 12 |
AC | Initiative | Speed |
14 | 1 | 25 |
Total HP | Temp HP | ||
45 | -4 | ||
Hit Dice | |||
1d6/1d8 per level | 5/5 & 1/1 | ||
Status Notes | |||
None |
Weapon | Attack Bonus | Damage |
Quarterstaff | +3 | 1d6/1d8 bludgeoning (+0) |
Crossbow | +4 | 1d8 (+1) |
Dagger | +4 | 1d4 piercing (+1) |
Nim's Rapier +1 | +4 | 1d8 (+1) |
100 | CP: | 156 |
10 | SP: | 758 |
2 | EP: | 0 |
1 | GP: | 9703 |
1/10 | PP: | 8 |
Equipment |
Chain Shirt |
Quarterstaff (Walking stick) Spellbook (The Manual) Component pouch (Tool belt) Traveler's clothes, Tinker's tools Explorer pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin (4 pints), 50 ft hempen rope [60 lbs total] Stilts Warm squid clothes |
Personality Notes |
Grumpy Too old for this shit Brilliant, clever, experienced Tired, frail |
Proficiencies |
Languages: Common, Gnomish, Dwarvish Darkvision (60 ft) Armor: Light armor, medium armor, shields Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: Tinker's tools, Brewer's supplies, Carpenter's tools, Thieves tools |
426 | 3'7" | 38 lbs |
Age | Height | Weight |
Grey | Old | Balding |
Eyes | Skin | Hair |
Carrying Weight: 150 lbs
Backstory |
Given names: Merbius Grommlin Noret Flink Clan name: Worfral Nicknames: Snip, Grumby, Merb Long lifetime of tinkering, inventing, repairing. Has always loved fiddling with things, figuring out how things work, and coming up with new gadgets and gizmos. Honest repairman, clever solution-maker, and longtime resident of Waterdeep. Way, way, waaaay too old for this shit. |
Allies |
Level 1 Harper of 2 reknown 1 reknown with Force Grey |
Additional Notes |
Wizard: Regain [1/2 lvl] hit dice per long rest Regain [wiz lvl /2 (rounded up)] worth of spell slot value per short rest (Arcane Recovery) Wizard lvl 1 = 6 spells known to start. Each level up = 2 free spells learned Can prepare x=Int+Lvl spells per long rest 5+5 = 10 wizard spells Artificer: Can prepare x=Int+0.5lvl rounded down per long rest 5+1 = 6 artificer spells See multiclass chart for spell slots per level (p. 163 player's handbook, wizard lvl + [0.5*artificer lvl rounded up]) Cantrips are all their own thing and don't affect how many spells are known, learned, prepared, or used. You get the total cantrips of both classes at their respective levels. Necklace of Fireballs - 1 beads remaining (built something like what I do) Stone of Golorr |
Treasure |
little book with circle - half-orc's spellbook (Burning Hands*, Disguise Self, Shield, False Life, Unseen Servant*, Witch Bolt) locket with picture of Lucy little black book of dark magic to bring back a dead person ---- long book (most would learn Raise Dead - not me, but I can learn Animate Dead and Feign Death) 1 bottle of Kraddick wine (worth 250 platinum) another spellbook (Tiny Servant, Absorb Elements, Catapult, Enlarge/Reduce, Mirror Image, Ice Knife, Feather Fall, Sending, Enemies Abound, Pyrotechnics, Shadow Blade) shiny baton - 3 charges of silvering per day (1 hr duration) scroll of identify 1 potion of healing 1 black vial 4 green sparkly potions 11 golden rings cool dwarven hammer, Magical from healing anvil |
Wizard | 5 | 5 | 16 | 8 |
Spellcasting Class | Level | Spellcasting Ability | Spell Save DC | Spell Attack Bonus |
Can prepare 10 Wizard spells a day
Level | Slots Total | Slots Used |
1 | 4 | None |
X | Chromatic Orb | |
X | Feather Fall (reaction) | |
X | Grease | |
X | Identify (Ritual) | |
X | Sleep | |
X | Tenser’s Floating Disk (Ritual) | |
X | Unseen Servant (bought) (Ritual) | |
O | Burning Hands (bought) | |
O | Mage Armor | |
O | Magic Missile | |
O | Shield (bought) |
Level | Slots Total | Slots Used |
2 | 3 | None |
X | Knock | |
X | Mind Spike | |
O | Arcane Lock | |
O | Detect Thoughts |
Level | Slots Total | Slots Used |
3 | 3 | None |
X | Fireball |
Artificer | 1 | 5 | 16 | 8 |
Spellcasting Class | Level | Spellcasting Ability | Spell Save DC | Spell Attack Bonus |
Can prepare 6 Artificer spells a day
Cantrips | ||
Mage Hand | ||
Spare the Dying |
Level | Slots Total | Slots Used |
1 | 4 | None |
X | Cure Wounds | |
O | Absorb Elements | |
O | Alarm (Ritual) | |
O | Catapult | |
O | Detect Magic (Ritual) | |
O | Disguise Self | |
O | Expeditious Retreat | |
O | Faerie Fire | |
O | False Life | |
O | Feather Fall | |
O | Grease | |
O | Identify (Ritual) | |
O | Jump | |
O | Longstrider | |
O | Purify Food and Drink (Ritual) | |
O | Sanctuary | |
O | Snare |
Level | Slots Total | Slots Used |
2 | 3 | None |
X | Heat Metal | |
X | Rope Trick | |
O | Aid | |
O | Alter Self | |
O | Arcane Lock | |
O | Blur | |
O | Continual Flame | |
O | Darkvision | |
O | Enhance Ability | |
O | Enlarge/Reduce | |
O | Invisibility | |
O | Lesser Restoration | |
O | Levitate | |
O | Magic Mouth (Ritual) | |
O | Magic Weapon | |
O | Protection from Poison | |
O | Pyrotechnics | |
O | See Invisibility | |
O | Skywrite (Ritual) | |
O | Spider Climb | |
O | Web |
Level | Slots Total | Slots Used |
3 | 3 | None |
X | Blink | |
X | Catnap | |
X | Dispel Magic | |
O | Create Food and Water | |
O | Elemental Weapon | |
O | Flame Arrows | |
O | Fly | |
O | Glyph of Warding | |
O | Haste | |
O | Protection from Energy | |
O | Revivify | |
O | Tiny Servant | |
O | Water Breathing (Ritual) | |
O | Water Walk (Ritual) |
Wizard | 5 | 5 | 16 | 8 |
Spellcasting Class | Level | Spellcasting Ability | Spell Save DC | Spell Attack Bonus |
Artificer | 1 | 5 | 16 | 8 |
Spellcasting Class | Level | Spellcasting Ability | Spell Save DC | Spell Attack Bonus |
Can prepare 10 Wizard spells a day
Can prepare 6 Artificer spells a day
Cantrips | ||
Dancing Lights (Wizard) | ||
Fire Bolt (Wizard) | ||
Mending (Wizard) | ||
Minor Illusion (Wizard) | ||
Shape Water (Wizard) | ||
Mage Hand (Artificer) | ||
Spare the Dying (Artificer) |
Level | Slots Total | Slots Used |
1 | 4 | None |
X | Chromatic Orb (Wizard) | |
X | Feather Fall (reaction) (Wizard) | |
X | Grease (Wizard) | |
X | Identify (Wizard) (Ritual) | |
X | Sleep (Wizard) | |
X | Tenser’s Floating Disk (Wizard) (Ritual) | |
X | Unseen Servant (bought) (Wizard) (Ritual) | |
X | Cure Wounds (Artificer) |
Level | Slots Total | Slots Used |
2 | 3 | None |
X | Knock (Wizard) | |
X | Mind Spike (Wizard) | |
X | Heat Metal (Artificer) | |
X | Rope Trick (Artificer) |
Level | Slots Total | Slots Used |
3 | 3 | None |
X | Fireball (Wizard) | |
X | Blink (Artificer) | |
X | Catnap (Artificer) | |
X | Dispel Magic (Artificer) |
Merb's Component Pouch contains:
A piece of cured leather
A pearl worth at least 100 gp
An owl feather
A bit of phosphorus
Two lodestones
A bit of butter
A drop of mercury
A diamond worth at least 50 gp
Bentley - Gulliver, human warlock
Vanessa - Merb, gnome wizard
Brad - Sicalias Emberhill (Sac), human cleric, and now Reed Claymohr, Halfing Rogue
Jon - Von Wrath, half-elf ranger
Kerry - Princess Yumyum, half-elf bard
Chris - Zorin Frostbeard, hill dwarf cleric
Pablo - Murderock, dragonborn wizard
Jacob - Jedroy, human paladin (devotion)
Xanathar Guild (nine eyes) VS Zhentarim
Volo 10g + 100g
Skewered Dragon
Floon missing
Xoblob purple store
Ranear Neverember
Half-orc spellbook: Burning Hands, Disguise Self, Shield, False Life, Unseen Servant, Witch Bolt
2hrs and 50 gold per spell to learn
Peabody's Home and Inn - dungeon sewer entrance
TrollSkull Alley Manor - 3 story building with a turret, kinda looks like a tavern...ish, side has stairs leading directly to 2nd and 3rd floors, Lyf the friendly bartender ghost
1000g to open bar -200 permit fees from Hamund Kraddick
Ramalia Haventree, Harpers - Go to opera to meet Mert
Black staff castle district
Lyf says "Find Golorr" - a person every 5 pages "visited again"
They were looking for Lyf's accounts/journal/ledger/records
Golorr last seen with Captain Stagat
Vajhra Safar, Force Grey
Mt Waterdeep - find monk Hlam, get update on threats to the city
"Evil's twin hides it's face for now. Expect that to change before winter's end."
Hamund Kraddick (blue old tiefling) farm trouble with scarecrows 1/4 days journey
Lyf was asking about a wizard
Golorr was a transmutation mage for Lord Neverember - Capt Stagat escorted mage from Trollskull manor to the old Lord's home
giant fireball right outside our house
Barnabas and Saeth
Stone of Golorr - key to dragon hoard
gnome Dalakar worked for the lord
Bashyk Urstuul I Zhentarim dudes
Gralhund villa
mechanical puppet from the House of Inspired Hands - Temple of Gond
Nim puppet, Nimblewright detector 500-30ft
500g to get the other, plus barking box, backpack, parachute, adjustable stilts, matchless pipe
Nim's +1 rapier, mechanical turtle toy
Gralhund Villa
Stone of Golorr was some kind of creature transformed - Key to vault in Waterdeep full of gold
Other nim sent by Lady Gralhund?
Istrid Horne - met at statue, stayed with us, tip on weird lump of trash which was Nim2
stone of golorr has 3 eyes on it, hidden in ribs headed to Cuddles Meat Pies
hired by the Zhentarim
Black Raven
Aegarn Fuoco Zhent+ lady
old tower in castle ward
Stone of Golorr Wondrous Item needs attunement, was a creature Abaleth scary rare and dangerous 3 charges of using Legend Lore
Go see Renaer
Go to grave? City of the Dead
Found behind a crypt door in sealed boxes: box of vials (accounted for in treasure)
Old Open Lord of Waterdeep - Dagult Neverember missing, alleged embezzling
Renaer's mom has been dead for years, his dad has been giving him letters from his mom and pretending she's alive.
Barok Clanghammer - the dwarf guarding the treasure
Barok was a dragon
Monshoon bad wizard stole Sac
new character for Brad: Reed Claymore, halfling, giant red pomp mowhawk, red mutton chops, leather armor
50,000 gold reward for finding the horde and returning it to the city
50,000 reward
-800 to open bar
-500 Floon employee
_____________________
48700 / 5 = 9740g per each (remaining) character
Floon - we paid off his 500g gambling debt in exchange for a 5yr work contract in the bar
Volo also asked for money and we told him to fuck off
Davil Starsong (Zhent) paid us a visit asked for 5000g
Monshoon is trying to take over the Zhentharim
Von gave it, and also they gave us a piano for the bar
Lyf plays the piano
Lyf tells us that Monshoon killed him
We got a note on the door - "Under Mountain Beckons - See You at the Yawning Portal"
____________
try to keep up with bar expenses
4 new staff for Pickled Lyf
Musk, Wear, Brown, Haus
The Claymohr wink
Force Grey - vigilante, correct justice when law fails, they've helped us out in the past, etc.
Force Grey is no longer involved with City Guard, Capt Stagat is dead
Say nothing, trust no one, Don't trust Captain Everbrace
signed Blackstaff
large massacre in the castle ward, battle between Xanathar Guild and Zhentarim
Everbrace "found [Stagat]'s house on fire", and then the guard keep/Stagat's captain's office on fire (this was an INNER office)
Stagat doesn't have family and stuff, Everbrace was trying to "put affairs in order" and such
"Who is trying to destroy Capt Stagat's memory and why"
Leads? Mentions Vajra - "was seen" near Stagat's house and was "around" the city guard tower
people tailed her to this general area
hands us a bag of gold before leaving - will pay for all information
we're on the visitor's list at the guard tower
Blackstaff Tower? Dock ward. Looks collapsed but isn't
Blackstaff is a wizard? It's Vajra
Everbrace is 100% lawman - won't like vigilantes
Monshoon is the creator of the Zhentarim... clones
After the death of Monshoon, beholders split from the Zhents to create Xanathar's
Xanathar needs to find something in Under Mountain
Monshoon left us the door note (under mountain beckons)
Obaya, cleric of Walkin - can sell her magic items
might be able to send us from Yawning Portal to Under Mountain
Go talk to Durnin at the Yawning Portal
Obaya - Priest of Waukin - on mission to bring magic items back to where she comes from
We get lowered into the UnderMountain
Looking in the Undermountain for some clue to Monshoon, Xanathar, etc.
Bugbears that collapsed - a creature called "intellect devourer" can possess someone and eat their brain and live inside their head - it can flee via teleportation if it senses danger. No one's really survived enough to see the real thing
Fireballed some goblins
Giant suit of armor trying to cast spells at us, but nothing happened, it backed away at our approach
Room with pillars and an arch
Found book under an old invisibility spell - The Great Adventures of Sepinsky - an action-packed diary of a gnome, slightly overblown, from 150yrs ago. Princess Yum Yum has it
The last few chapters read weirdly:
Halaster (wizard?) - they're looking for him. Halaster sees us. He's coming after us. Halaster's Gates - either outside or deeper. 1st one we activated was great, 2nd one sent us some gates,
Halaster is watching, Halaster will kill everyone.
Halaster memory - early in my childhood, some crazy thing happened far away that affected the world - The Spell Plague
The plague gave people the ability to cast spells, or really affected advanced spellcasters
Some time around there, a big and powerful wizard named Halaster, secluded underground looking for the Weave
(what gives everyone the ability to use magic)
In the diary - a picture of an old man with a big nose and huge beard labeled "Halaster?" - just like the mask we found earlier (which had Halaster inscribed in the back)
Gate (arch between pillars) seems to grant invisibility, but if you go through multiple times it hurts you with a lot of force damage
1hr of invisibility - everyone except Princess YumYum
Intellect devourers eat all the information you have, so it can pass as you. But it does have to eat a brain
Next room:
A couple dead bodies in a room
Writing on the wall in infernal says "speak to me"
note from someone says "Halaster says don't speak to the dead"
scratched into the wall "Halaster makes you pay"
Old elf man wanders into the room, Keller, he was a member of another party
Doing some research in the deadbody room
Spoke with the dead tiefling
Halaster thinks he can silence me
Level 9 - Secret Academy - Arcane Brotherhood will not stay a secret
Halaster was training an apprentice "just like her" - Jhesiyra
The Arcane Brotherhood tried to infiltrate, he thought I was a spy and killed me for it
"Look for the little dwarves under the mountain - one of them hides the key to my heart"
We go back to the Yawning Portal and stay the night. It's a full moon. Von Wrath doesn't sleep in the same room as Princess YumYum
Esvele Rosznar - fancy lady, recommended to us by Volo, heiress
Brother Kressando Rosznar (22yr old, fair skin, dark curly hair, platinum signet ring, diving falcon on blue - "Fly High and Stoop Swift") having meetings with Xanathar guild, messing up family name - setting up slave trading in Skullport (an undercity town)
Bring update of his whereabouts or bring him back alive - Her house would owe us a favor
Von Wrath is now a shifter (longtooth)
Volo tells us - Capital city of old elven kingdom, crazy old wizard (the "Mad Mage") tried to build a tower, but he built downwards - the hole in Yawning Portal is the remains of that tower
Eye Hardstone dwarf
Beyond the pillar forest, the mad mage waits, casting spells behind magic gates
Glowing sword, emits dim light, curse - prevents its wielder from dropping it - it'll teleport back into their hand
Battle with "vampire" gangsters
Now a handful of them are playing cards in a room?
Gnome
Wizard
School of Invention (discontinued)
School of Illusion
Artificer
Multiclassing
Future spells of interest:
Cantrips of interest:
Control Flames
Mold Earth
1st Levels of interest:
Detect Magic (ritual)
Expeditious Retreat
Find Familiar
Ice Knife (can be bought)
Snare
2nd:
Warding Wind
continual flame
crown of madness
gust of wind
invisibility
levitate
magic mouth
mirror image
misty step
phantasmal force
suggestion
3rd level:
Dispel Magic
Gaseous Form
Leomund's tiny hut
Lightning bolt
Major image
Phantom steed*
Remove curse?
Sleet storm lol
Tongues
Half-orc spellbook: (Burning Hands*, Disguise Self, Shield*, False Life, Unseen Servant*, Witch Bolt)
another spellbook (Tiny Servant, Absorb Elements, Catapult, Enlarge/Reduce, Mirror Image, Ice Knife, Feather Fall, Sending, Enemies Abound, Pyrotechnics, Shadow Blade)
Dark magic book (Animate Dead and Feign Death)
Original rolls:
11, 15, 14, 10, 13, 18
Rock Gnome: Int +2, Const +1
Artisan Profs: Insight, Persuasion
Wizard lvl 1 Profs: History, Investigation
Wizard lvl 2 School of Invention
Bought Unseen Servant spell
Lvl 4 ability score to dex
Bought Burning Hands spell
Lvl 5 - multiclass to Artificer Lvl 1
Bought Shield spell